Hey guys,
I have been talking to GiL (Nicholas) over the past few weeks on a few features that I would like to see implemented into ORK. Currently I am actually still using ORK 2 for my own game however Nicholas has said that any features will be available for both ORK 2 and ORK 3. I doubt many people are using ORK 2 anymore but if there are still a few ORK 2 users out there this could also interest you. Naturally, anyone who uses ORK 3 is going to benefit from this too.
Since the internet can be a dubious place, I might as well briefly introduce myself. I've been using ORK for over 6 years and over those years I have contributed a lot to ORK Framework. Probably more so than the average user really should as the amount of money I have invested into ORK is well into 5 figures.
I have been busy developing my own game over the past few years so I don't frequent the forums as much. I was responsible for funding and designing (alongside Gil) major features such as the Research System, Grid Formation, Top Down Border Camera and to be honest, a host of other things. From Status Value Previews, Exchange Menuscreen, Combatant Consoles, Shortcut Bar, Grid Examine, Line Renderer for Grid Movement, Attacks of Opportunity (Sub-Actions) etc etc etc.
If you are curious as to what I've contributed too, just search Bantichai in the forums. I went above and beyond because I love this framework and I want to see Nicholas continue to develop ORK for years. I've known him for nearly 7 years now and I know it has become a passion for him. He didn't call it "Gaming is Love" for nothing after all.
These features will mostly be geared towards grid combat however more features may come that would benefit everyone.
Recently I just solo funded a new feature, "Item Buyback". This will allow you to easily allow players to buy back items they recently sold to a shop. I'm sure this is something players would request when you ship your own games.
Current Feature List:#1. Grid Movement Waypoints.
Placing waypoints while selecting the grid move target for the player to follow a route. This is like the XCOM games, where you can plot a path by holding down a key etc. Sure you can manually move as many times as you want but this is a more elegant solution.
#2. Grid Placement Menuscreen.
New menu screen part to let the player define a grid formation that can be used for grid placement. AKA deployment solution. If you ever want to have grid combat with larger parties, eventually someone will ask you for a better option than manual placement. Whilst you can define individual grid tiles for a specific battle group index, that has its limits too.
#3. Randomised Combatant Group.
Optionally define a couple of combatants for a position in a group and selecting one randomly (optionally using chance and conditions). Whilst you can do this manually, it will eventually become very unwieldy as you add more types of enemies. This is useful for more than just grid combat, any type of combat system would benefit from this.
For ORK 3 it will specifically add the ability to define requirements for each randomised combatant within the group. For ORK 2 it will add the ability to define randomised combatants for combatant groups as well as the ability to define requirements on them.
#4. Shop Money Limits.
Currently shops just have unlimited amounts of money so you can dump all your items to one shop. With this feature you can define a hard limit for shops. Via the shop ID you can change the funds amount through events like the shop stock. This means you can set up the shop to restock its funds every week (through events).
Closing Statement:If you are interested and would like to know the exact quotes, we can start up a conversation and discuss. I love this framework and I hope the community is interested in seeing such features come to fruition. I am also open to discussing other features. This is a group effort. If you want to support Nicholas and ORK framework, please consider.
This isn't the first group commission request. Previous group commissions like Grid Combat were successfully funded. Grid Combat was the main reason why I decided to settle on ORK 2. If it wasn't for that, I wouldn't be using ORK which also means my money would have gone elsewhere. If I didn't use ORK, I wouldn't have funded all those features I mentioned and especially the Research System which is now a core pillar of ORK 3. So please, consider passing it forward for your fellow ORK users.