The
Tooltip HUD displays automatically when a tooltip is shown - but the HUD has to be set up to be displayed via the
Display Conditions. E.g. if your menu screen blocks the controls,
In Control should be set to
Ignore (or
No).
You can use text codes to change the text color, e.g. if an ability's name should have a different text color, just add a color text code around it, e.g.:
#text.color0#Ability Name#
Just replace 0 with the ID/index of the text color you want to use (set up in Game > Colors). Ability Name is the name of your ability, so just replace that with whatever name it has :)