I'm struggling with event battles, so please help me.
Regarding battles started with a Combatant Spawner Range, normally, the Battle Component attached to a monster is used, and both enemies and the player spawn at pre-set locations.
However, when a Combatant Spawner Range is attached to a collider where an event battle is triggered, the spawn positions end up being completely different from the set locations.
Even when a Battle Component is attached alongside, the spawn positions are similarly far away or in the opposite direction from the player.
Why does this happen?
Is it better to avoid using Combatant Spawner Range in this way?
Are there any better alternatives?
I might not fully understand Combatant Spawner Range, but I want to master event battles.
By the way, the battle scene transitions to a separate scene from the field.