- I still can't get this to work. I removed the "HUD Equipment Slot Content Provider" as well as the "ORK HUD Status Text Content" components. The two were originally just used to show the <shortname> of the weapon, so it would look something like "Weapon: Sword".
I wanted to make it so that hovering over the HUD would trigger a tooltip of the equipped weapon itself, similar to the behavior of which it does in ORK 2.
I removed the first two components above just to see if I could trigger the shortcut alone so I could see the tooltip, but no luck.
This is what my "new" setup looks like:

You mentioned that I should use a "HUD Equipment List" component instead, so I assumed you mean I should replace out the other components, so I removed the "HUD Equipment Slot Content Provider" component since if I added a "HUD Tooltip" component then I'd be pulling information from the equipment slot itself rather than the equipment ON the slot.
I've set up a prefab in "Shortcut Settings" specifically for equipment too and tried seeing if enabling "Equipment" for the "Default Auto Add Slots" would do anything but I cannot get the shortcut slot to spawn.
Well, I guess the real issue is it seems to appear, but it is greyed out so I'm assuming it hasn't spawn so I can't interact with it to see the tooltip.


So, what components am I missing? Do I need to define a UI key or do I still need to define other things on the "HUD Equipment List" component itself or perhaps the reference to the "Content Provider" is not correct? Please let me know what I am missing to get this to work please.
All I want to do is to have a simple HUD that displays a box with the text that says something like "Weapon: Sword" and hovering over the box triggers a tooltip that directly references the actual weapon equipped in that slot.
I have the text part figured out, the problem is the tooltip being referenced back to the weapon. I figured once I can get the shortcut slot spawn, I can position it over the text from the HUD so that hovering over the box will show a tooltip from the equipped weapon, but that is the problem I am having, not being able to actually spawn the shortcut slot UI prefab.
As for the alternative option you mentioned the "HUD Equipment Slot Content" component, I have no idea what I would need to assign within the component to get that to work.
I'd appreciate more specific steps for this, please.