Is there a streamlined way, like an option in the HUD Context Text component to display the current faction's phase during combat?
In other words, there is a text code to display the current phase and I have a little UI up the top that keeps track of how many phases have passed.
I now need to display the name of the faction that the phase is currently in.
In other words, being able to do something like this for a HUD.
[Player Phase] - when it is the player factions phase.
[Enemy Phase] - when it is the enemy faction's turn.
I know I could hack this on by creating two separate HUDs and then defining a variable as the condition and triggering that variable during the phase change schematics, but I just want to know if there is an easier in-editor way that is already set up for something like this, like a text code or something that I've missed.