Is it possible to add an "Is Player" status type for situations like "Combatant Requirements" for HUDs in the editor and the "HUD Condition" component that you add to UI prefabs?
I know you could probably check for a status effect but I'd rather not, to be honest. In ORK 2 I didn't have to check for status effects, I was checking if it was/wasn't a player which reduced the amount of excess status effects that I had to keep track of.
Use case is like when I am displaying a "Combatant Object" HUD and want to have different huds for player/enemy/ally etc.