I have lore objects in my game. examples would be:
Letters (text only), Pictures (Image + text), Cassette types (audio + text) and videos from a PDA.
I have 3 questions. One is about the Scene Object usage others about UI.
1-I want to use "Scene Objects" for the lore objects (if possible).
It is easy to set it up for text and sprite/texture. But how can I (or can I) set it up to be used for audio playback and video playback? Once I have it in editor, I want to use "Scene Object" component in prefabs and just change its properties for each lore prefab.
2- Say I can use scene objects for lore objects. I want player to interact (box collider + input key) with an object which brings up a Lore UI of its type. I know how to use a schematic + Interaction Machine for Players to interact with an object in scene. But don't know how to grab a Scene Object' data and pass it to a UI.
3- Which UI type is better for this? Do I use a HUD or a UI Box? how do I set a basic one up? How to pass the interacted object' data to this UI?
Mentioning 4 types of Lore objects might be too much. As long as I understand the most basic one, I believe, I can find my way for others.
A tutorial that does this or a step by step of how to set a UI and schematic would really helpful.