Hello,
I have some items being dropped in the world by schematic (drop items node), they’re normal pieces of equipment etc which the player picks up as per dropped loot. I’m finding the items are causing a memory leak, the meshes and textures seem to still be referenced after a scene change. I’ve tried destroying the objects before changing scene but they still show up in the memory profiler as leaked. This increases by memory foot print every scene change.
The loot box prefabs are stored in an asset bundle, not sure if this is causing the issue.
Are they being referenced somewhere and how do I change it?