Hello :)
I want to set up a hotkey so the player can switch weapons when the menu opens, without having to navigate a separate weapon-change menu during turn-based combat. I attached an Interaction Machine to the input key and added a schematic that performs the weapon swap.
When the key is pressed, the weapon visually changes during the player’s turn, but the change isn’t actually applied (e.g., the weapon’s special attack, etc.). It only takes effect on the next turn.
How can I make the weapon change be applied immediately from the schematic (or via a scripted function call)? I’ve tried ending the schematic with nodes like Calculate Action, Reset Combatant Status, Refresh Menu Screen, End Phase, etc., without success.