Hi,
I have an ability called "Farming" that has Level Up Type "Uses" and multiple levels. I also have a game object "Farming Plot" with an Interaction Machine that triggers on mouse clicked. The interaction machine has a schematic where the player moves towards the machine object and upon arrival plays the farming animation.
The structure of the schematic so far is: Settings -> Change Position (moves player towards machine object) -> Check Distance (checks distance to machine object)
-> Failed: Wait (continue moving player) -> Check Distance (looping back)
-> Success: Combatant Animation (play farming animation) -> Change Variables (sets global variable "isFarming" to true)
I would now also like to trigger / use the "Farming" ability after the animation starts playing so I can start levelling it up. My question is: how can I do this best in the schematic? Or is there a better / more correct workaround?
Thanks in advance!
Alex!