I'd like to implement a typical "Quest Board" that you'd see in like an adventurer's guild, along with a "Quest Journal". I just don't know exactly what the best type of menuscreen would be. I know ORK 3 has a "Quest Log", but I get the impression that functions more like a "Journal" type menuscreen to display quests. For the "Quest Board", what I need is a menuscreen that distributes quests, lists the rewards etc. So to that end, I feel like the "Research" menuscreen might be more suitable, but I don't know if that's the best way to go about it, IE having to create research trees just to add quests to the player. Perhaps there is a more streamlined way? The important thing is the actual presentation of the "Quest Board" UI, I'd need it to be formatted as below.
I mentioned in your [Input Needed] Quest System Features thread about this.
Quest Board:
1). Firstly, have these updates already made their way into ORK 3? What are the new features? In ORK 2 I had to hack on most of the functionality through the Research system which would trigger events that would add quests to the player etc.
2). I will rephrase the stuff I said in that previous thread. These are the things that I would need for my "Quest Board" menuscreen.
On the left side, you can list all the current available quests, clicking on each one of them will show you the corresponding information on the right side of the box as well as the rewards etc and all of this will be in "one box". I found defining multiple boxes quite janky especially when you have things going in and out of focus and you have to tweak the UI manually to make it seem like everything is "consistent".

3). Quests have timers that you can define, similar to research duration how you can define it with a float/int variable, that would be really nice.
4). An "in-editor" way of defining cooldown for quests would be great too, or at least some sort of assistance where you can define a float/int variable, like the number of days rather than having to all manually doing it with schematics.
Quest Log:
5). Some sort of "foldout" feature would be really nice, where you can define different quest types and those quest types would show up in each section but you could close the foldout and hide it, you can see it on the left side in the image below.
At the top are tabs that display activated/completed/failed etc. Being able to set up a log like this would be great. Defining menu tabs within existing menuscreens that function as buttons.


Reputation Meters:
6). Naturally with quest completion, would come some sort of reputation/relation menu. Now I know you can create this already with float/int variables, but displaying it in a more "polished" way would be nice. What I mean by that is displaying it as a "bar". Being able to create a bar that would increase and decrease based on the value of a float/int variable, maybe being able to define min and max. Currently I think the only way you could do it is by hacking on through a status value right? But even then wouldn't that be tied to a combatant? So, after all, a pretty janky hack.
