I came with another question, I want that when escaping from battle, the enemy remains the same, that is, save his life and states, in settings I was already told that I can set an Actor as "Enemies (Battle)" but I can't get it to spawn afterwards, I'm trying with Save Combatant, then a select selected data with remove random, which passes a load and then to spawn and so on a loop, The enemy can have a group or be alone, in the free map you can see only one, the ideal would be to copy the group and spawn it