I'm using version 3.22, which was recently updated, but schematics that previously worked fine have stopped functioning.
It seems to halt at the Show Image node, and the following error is displayed.
Also, the image does not appear. Is this a bug?
If there's a workaround, I would appreciate it.
InvalidOperationException: Queue empty.
System.Collections.Generic.Queue`1[T].Dequeue () (at <819cf46d02f74ba4ae2d757a73aa5ae9>:0)
GamingIsLove.Makinom.UI.UnityUIPool.GetImage () (at <0f7c2e5b1a6147eeb86fcc8435d60cae>:0)
GamingIsLove.Makinom.UI.UnityUIHelper.CreateSpriteImage (UnityEngine.Sprite sprite, UnityEngine.Material material, UnityEngine.Rect bounds, UnityEngine.GameObject parent) (at <0f7c2e5b1a6147eeb86fcc8435d60cae>:0)
GamingIsLove.Makinom.Schematics.UnityUISchematicImageFaderSettings.Create (UnityEngine.Canvas canvas, UnityEngine.Rect bounds, GamingIsLove.Makinom.Schematics.Schematic schematic) (at <0f7c2e5b1a6147eeb86fcc8435d60cae>:0)
GamingIsLove.Makinom.Schematics.UnityUISchematicImageFaderSettings.CreateImageFader (GamingIsLove.Makinom.Schematics.Schematic schematic, GamingIsLove.Makinom.UILayerSetting layer, System.Int32 id, UnityEngine.Rect bounds, UnityEngine.Color color) (at <0f7c2e5b1a6147eeb86fcc8435d60cae>:0)
GamingIsLove.Makinom.Schematics.Nodes.ShowImageNode.Execute (GamingIsLove.Makinom.Schematics.Schematic schematic) (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.Schematics.Schematic.ExecuteNextNode () (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.Schematics.Schematic.NodeFinished (System.Int32 next) (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.ORKFramework.Schematics.Nodes.JoinGroupNode.Execute (GamingIsLove.Makinom.Schematics.Schematic schematic) (at <e92f23731fc94845a41b2cf41a712e25>:0)
GamingIsLove.Makinom.Schematics.Schematic.ExecuteNextNode () (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.Schematics.Schematic.NodeFinished (System.Int32 next) (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.UI.DialogueControl+Runtime.BoxClosed (GamingIsLove.Makinom.UI.IUIBox origin) (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.Components.UIBoxComponent.DoClosed () (at <0f7c2e5b1a6147eeb86fcc8435d60cae>:0)
GamingIsLove.Makinom.Components.UIBoxComponent.Closed () (at <0f7c2e5b1a6147eeb86fcc8435d60cae>:0)
GamingIsLove.Makinom.UI.UIStateChange.Use (GamingIsLove.Makinom.BaseWaitForAnim waitForAnim, GamingIsLove.Makinom.Notify callback, System.Boolean wait) (at <0f7c2e5b1a6147eeb86fcc8435d60cae>:0)
GamingIsLove.Makinom.Components.UIBoxComponent.DoClose () (at <0f7c2e5b1a6147eeb86fcc8435d60cae>:0)
GamingIsLove.Makinom.Schematics.Schematic.EndSetup () (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
I'm using version 3.22, which was recently updated, but schematics that previously worked fine have stopped functioning. It seems to halt at the Show Image node, and the following error is displayed. Also, the image does not appear. Is this a bug? If there's a workaround, I would appreciate it.
GamingIsLove.Makinom.Schematics.Schematic.EndSchematic () (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.Schematics.Schematic.ExecuteNextNode () (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.Schematics.Schematic.NodeFinished (System.Int32 next) (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.Schematics.Schematic.Tick () (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.MachineHandler+MachineUpdate.Tick () (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.Maki.FireTick () (at <a19b1e4fdfe44d6bb5159f03bab792ce>:0)
GamingIsLove.Makinom.MakinomHandler.Update () (at <a19b1e4fdfe44d6bb5159f

