Hi,
I'm currently considering my damage system.
I would like to either have
a) a system where each weapon has a minimum and maximum damage and the actual damage applied is a random value selected between those two values
b) a D&D based system where you define dice sizes and numbers plus optional flat modifiers for each weapon
My first idea was to set up status values (MinDamage and MaxDamage for option "a)"; DiceNumber, DieSize, DamageModifier for option "b)"), and then add custom status bonuses for each weapon when equipped. I would then use these status values in relevant formula calcs.
I was wondering if this is a meaningful approach, or if there is an approach that would be more sensible / efficient?
Could you also help me understand how I can display these values individually in my ORK HUD Status Text Content components? Played a bit around and I can print the values through <bonuses> (using the approach above), but I would like to get the individual numbers to put them together in a string such as "Damage: 1 - 5" or "Damage 1d4 + 1" or some such.
Thanks!