For various "countdown" Status Effects, I would like to start Schematic when the effects ends in turn-based combat,
Example 1 - Status Effect "Sword of Damocles" takes 3 turns and if it's not removed by some ability or item in time and 3 turns pass (Duration in End Settings), it will damage affected creature with various effects and specific animation (hence Schematic is needed).
Example 2 - Creature can "evolve" during battle - various things can apply Status Effect "Evolving" on the creature. If Evolving is not dispelled in time (before Duration ends), the creature evolves to more dangerous form. Ideally, I would like to remove this creature and spawn another one in it's place. But it can also work in a way it will just give some bonuses to the evolved creature, play some effects and idelaly change some components on the creature (I have special script on weaker creatures that makes their animation look like stop-motion, while the evolved ones move smoothly without the jitter made by this script component)
Is it someho possible to start Schematic on End (or Change/Apply) of specific Status Effect?