Following along with the RPG playground tutorial series and my choice buttons were working fine. However, I wanted to change the effect for selecting options, so I switched from a color tint to an animation and ran into some problems.
With the color tint setup, disabled buttons could still be selected and pressed. I really liked this because it showed the user what was hovered and gave them feedback when they attempted to select that option (button press failed SFX). But with the animation transition setup Normal, Disabled, and Selected appear to be mutually exclusive states. So whenever a disabled option is hovered over, selection events don't fire and I can't do anything to highlight the option. Also when pressing the accept button, the fail SFX no longer plays. How should I go about achieving this effect?
One other thing I was trying to do. I use a custom UI box for the ability and Item sub menus for the battle menu, and I wanted to use custom buttons for them (center fit text only for the main battle menu options, but a left aligned version for abilities and items), but I didn't see a field for that anywhere in UI>Battle Menus. Is that something that's currently supported or something I would need to control via script?