3). This might be a "niche" issue but it makes me wonder if it would apply to other situations too. Basically, the issue is I have noticed that when loading into a battle, the "Count To Value" (with settings above) for my EXP bar that I display triggers. I only really want this to trigger at the end of a battle, eg the "Battle End" menus, showing the EXP fill up etc.
However, later on I noticed on a different save file, that when I loaded into that battle the EXP bar that is part of the player combatant's battle HUD was not doing the "Count To Value" thing.
I then realized that the reason this was happening was because I changed the experience amount at max level. Eg, for my testing, my character is at max level. The first save file, the character at max level has 10000 EXP. But then in the editor, I set the max EXP cap back to 1000.
The combatant in this save file doesn't change their max experience though, so it stays at 10000 even if I make the change in the editor back to 1000. So, what happens then is when the battle loads, the EXP counts from 10000 down to 1000. This also affects the value bar (fill amount) itself too.
This has then got me wondering if this would affect cases where I might have some other status value set to a higher value, say through a potion and then have the value wear off later, I'd rather not have it count down.