I am experimenting with Equip Conditions in order to add some requirements to gear. Like a weapon requiring >= 15 Strength (which is a Status Value) to equip it.
The problem is that when a combatant does not meet the equip conditions, the equipment just completely stops showing in the Equipment Menu. I understand that in general the Equipment menu is for equipping stuff, so it should generally only show stuff that can be equipped. However in our use case, the equipment menu is being used as an inventory screen. For this purpose, I'd love it to have the items that don't meet the equip conditions still be shown in the menu.
In the Equipment Menu Screen, I have already tried enabling the "All Equipment" setting, but it does nothing, which I really don't understand, considering the tooltip for this setting says that it should make non equippable items show up. I guess this refers to something other than the Equip Conditions making it not equippable (if so, what?).
So, is this a bug or am I using Equip Conditions wrong? The only other way I can think to implement this is to make use of variables or requirement status values (i.e., "Required Strength", etc.), then implement a schematic that is run when my equipment sub menu is shown (where the equip button is displayed), that checks the combatant's status values against those requirements and hides the equip button if the requirements are not met.
If that is the case, how do I do this in the schematic? Specifically, what is the correct way to access the current combatant as well as the currently selected equipment (which will be guaranteed to exist since the schematic will only run when an equipment is selected). Also, how do exit the schematic if the selected equipment is the currently equipped equipment?
Thanks!!
PS - I am using ORK 3.19.0