Tutorial starts here----
@Gil--I still would like to know if I can not show the Hotbar on my party members--just me. : )
In Base/Control--
Set up an Input key for anything you want to use in the hot bar--attacks, abilities, etc.
Set up a Control Map for each one---under Input Settings, set the input key you set up.
Action Settings--Shortcut--for the slot index start with 0 for whichever one you want to go in slot 0 and then for each ability etc. increase the slot number by 1. So I have Attack slot 0, Blast slot 1, Poison slot 2 etc.
I checked use auto target.
I use icons for my abilities and attacks (my attacks are abilities) so make sure in Status/Abilities, you set up an icon.
Under Combatants/Combatants--your Hero---make sure you add the Control Maps you set up for each thing you want to be in the hot bar. Make sure you give the Player all those attacks or abilities. Make sure you add a shortcut for each one. Make sure the slot index for each shortcut matches what you set up in the Control Map!
Now make a gui box -- mine is called Player HUD. How you do that is up to you individually because only you know where you want everything positioned.
Now if you don't have a Player HUD HUD, make one to include whatever you want to show like a portrait--hp and mp bars etc. All that is in the regular tutorials. It's a Combatant HUD.
Up near the top, if you want to be able to drag and drop and switch things around within the hot bar, check Enable Drop. You also have to make your abilities etc draggable.
My hot bar which is the shortcut menu is set up as Status Element 3---because I have info about the hero as status element 0, an hp bar for status element 1 and an mp bar for status element 2.
So Status Element 3--
Type Shortcut
Slot Start Index 0
Enable Tooltip check
Enable Dragging check
Use Group Target for me no
Use Individual Target for me I checked yes
Inactive Color White
Cell Settings Rows 1 Columns 4 Horizontal
Spacing 10 0
Set Cell Size not checked
Empty Slot display -- you can insert an image here if you want your empty or unassigned slots not to show up while they are empty I didn't do it cause it looks messy
Assigned Slot Display
Use Background check
Use Image check
Image inserted is nice black box for me--you can choose whatever you want
Stretch to Fill checked Alpha Blend
Content Text--this is VERY IMPORTANT if you want the image for your attack/ability to show up in your hot bar. : )
Position x 0 y 0
Edit Text
%i for icon ^^
Text Formatting---the usual stuff I do for text, nothing special
Display Requirements I didn't use any
Click Action
Click Select Target
Click Type put in whatever audio you would like to play
Element position I checked show box
Bounds 10 0
400 80
Background Image didn't use one
Right now I am only using Assigned slots and when I go into battle----I use my shortcut slots now to wipe out the enemy.
But when I started trying this I also used drag and drop---if you want to use drag and drop you have to make sure your abilities are draggable and here in the HUD you check off near the beginning Enable Drop.
You can then drag from your battle menu what you want--but of course you had to set it up like above and within the hot bar itself, you can move things from slot to slot.
Once you have your hot bar set up, you can use events to add to it -- as long as you've set up the Input Keys and Control Maps--it's really pretty cool.
That's about it. : )