I't seems the problem is in the simpleMove AI that is automatically added to the combatant. Also I noticed that not only is it rotating it is following a small white box that appears and heads towards it in all directions.
All I want this enemy to do is find my player within a range and walk to him to attack.
I've removed all except the Sprite Renderer, Animator, Rigidbody 2D, and the Box Collider 2D
on my enemy GameObject just to redo combatants AI. Hopefully I figure this out and I'll post my solution when I do.
Question, is there a easier method if I use the NavMesh option just so the enemy walks anywhere on the mesh and if the player is near walk towards him and attack?
Thanks for the Tips!