In my game, I use a fairly standard 3rd person mouse control setup -- Holding the right mouse button down lets you free look the camera, and the character (when you press forward) moves in the direction the camera is facing. This is like a ton of other games.
But, there is a problem when the scene changes. When you run into a SceneChanger you are normally holding the right mouse button. When the new scene loads, Input.GetMouseButton is no longer reporting that the button is down, so you can no longer free-look, unless you release the button and press it again. Effectively you can no longer turn your character.
It appears that something inside the Ork Framework is calling "Input.ResetInputAxes" when you change scenes, and this messes up the Input.GetMouseButton call.
 
Is it possible to suppress this behavior?