i think my question was wrong ..
i have 3 combatants ( brown pants 1,brown pants 2,brown pants)
my event is meant to be a learning event mainly for brown pants 3..
if i disable the check combatant step everything just worked fine..because it will specify the member index
but the problem is what if the actual player of the game decide to switch the character position of the combatant? if they did the member index will change..
i tried gil's suggestion but it unfortunately,doesn't work
