I am using a battle object set to OnTriggerEnter. It loads a separate battle scene. My battle stuff is ATB.
I don't have any movement steps in my battle start event
no rotation steps either
Reset Look Angles doesn't appear in any of the nodes of my battle start event
Battle start event is the only event that happens (I have a victory event as well, but it's not getting triggered in this case of course)
Look at Enemies is disabled (Didn't know that was there though, thanks)
I don't have any move ai.
They still spawn and get rotated 90 degrees. Although the enemy is actually being rotated 270 degrees, so it does seem to be that they are facing each other. I'm not using Battle Areas Kaemalux, but is it possible this is an issue with Battle objects as well? Your fix seems to work (sorta) but I really don't like doing it that way. I'd rather be guaranteed that my assets will be facing the camera squarely. I tried setting rotation for the battle spots to zero, I'm really surprised that doesn't override whatever behavior is going on here.