Heya GiL,
May have run into a bug, on occasion certain Events will not display in the inspector when you select an event object in a scene.
Upon selecting the gameobject, I get this exception:
<blockquote>NullReferenceException: Object reference not set to an instance of an object
ORKFramework.DialogueChoice..ctor ()
ORKFramework.Events.Steps.ShowDialogueStep..ctor ()
System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:519)
System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
ORKFramework.DataSerializer.CreateInstance (System.Type type)
ORKFramework.DataSerializer.SetDataObject[BaseData] (ORKFramework.DataObject data, ORKFramework.BaseData instance)
ORKFramework.BaseData.SetData (ORKFramework.DataObject data)
ORKFramework.Behaviours.EventInteraction.LoadEvent ()
EventInteractionInspector.EventSetup (ORKFramework.Behaviours.EventInteraction target)
EventInteractionInspector.OnInspectorGUI ()
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/Inspector/InspectorWindow.cs:850)
UnityEditor.DockArea:OnGUI()</blockquote>