Hi again!
My game is at a certain point where i need to take an important decision: i would like to have the character not moving, it would save me a lot of issue (fuzzy movements, collisions, touch inputs...) and it would be simpler to play. The problem is how would you think this could be achievable.
A system like Knight of Pen and Paper (nice mobile game), the player simply arrives at locations and HUD pops to decide if he needs to rest / purchase items / upgrades equipments / do quests... In other zones it can battle, spawning the party. This setting is both fantastic and simple in my opinion (as the game itself) but it shows without any secrets / tricks what its happening, so i would like something more enjoyable.
Currently, i made town maps with nodes that are clickable (not all the map itself) and if the player click on a node, the player moves there: if there is a npc or an house or something else with whom interact, event pops up.
I am quite satisfied, but honestly not showing nodes to the player could be annoying, forcing him to click every place to see if the party can move there.
On the other hand, i tried to add a graphical spot for nodes, but it seems quite ugly: every spot has a mark where a player can click, this way you know where you can move, but this both makes the map not so good-looking either makes a mess about secrets spot: the player cannot know, if not by pure luck, if there is a non-marked spot in the map where he could move. ^^
So, basically, i am asking your opinion about this. :)
Have you got any ideas about how to set it up? How would you achieve a static map without being too complex or too difficult to discover?
Any suggestion is very appreciated!
Thanks! ^_^