ok sweet now I got myself a pretty goodlooking cursor. What worked best for me was to enter playmode go to my target and check the head child object which I always have and pointed the cursor to. Then I could see the location of the cursor and adjust it to the spot I wanted it and then note down the positions and change it as offset in battle settings :)
Since I am so happy with the cursor itself then I won't need any blinking here.
However I have an issue though... Ie in turn based combats.. then I only see the cursor on the first enemy... even if I highlight the choice of the second enemy in the battlemenu then the target cursor is still above the first one.. I can never get it to select the second one. Yes I have use menu selected ;)
I tried the individual targetting as well... and then allowed it to be used in turnbased then I can at get the cursor to show up on both target. However since I cant disable the original targeting then let say if I select enemy 2 with the individual targeting then I get the cursor on him if I then continue into the menu to perform the base attack then the enemy 1 gets automatically targeted by the inherent targeting system and the enemy 2 that I have already targeted is also selected.