@RustedGames
Well I can't program so I would have to rely on modifying the ORK editor at run time in order to facilitate the addition of some features such as for example, the ability to tweek the percentage of an item's price so I could implement a "mercantile" skill like elder scrolls games for example.
Or change the sprint speed within the editor to make it skill based.
Obviously I'm not sure if there are other ways of already doing some of these things. I'm just using these as examples.
For example. I could create a status value in the editor called "athletics". Then get that variable with playmaker (I think I can already do this anyway). Have playmaker calculate the sprint speed the character should have based on their athletics skill. Then have playmaker change the "sprint factor" variable within the ORK editor.
Now, I'm not saying there isn't already an in tool solution to doing this. That isn't the point. I'm just trying to explain how I would use unity for things that there is no in editor solution for.
I hope I'm explaining it well.
The biggest feature I would want is the ability for mobs to generate their own equipment based off of playmaker arrays and then turn them to loot upon death. The items in my game are all procedurally generated. And if I can create them in playmaker, then just pass the details to an ORK item I spawn, I'll be happy with losing most of my other features.