Hello,
I am currently working on the armors/weapons in my game and the loot of combatants.
What the developers did is just amazing.
I really like the random status value bonuses to have a wide variaty of equipment.
Also you can define the levels of an equipment to reuse one equipment just with better settings.
It's also possible to create the loot for different combatant levels AND you can set the level of equipment their.
...so first many thanks for that good equipment/loot structure in ORK.
But, there is one tiny thing which I am missing in ORK:
I would like to bind the Equipment level to a requirement in my game (e.g. the level). So e.g. the combatant can wear level 2 of equipment only if he is also level 2.
This would mean, that I only have to define 1 Armor with a lot of levels (=getting better), and define that level in the loot table. But the player needs the required level for that armor-level.
Is this already possible?
If not, is there a chance to implement this in future? I am not sure, but I guess that a lot of ork-users would benefit from this feature. :)
Thanks.
Dominik