Hi all,
I have a question about shaders for Unity. 
Since some of you are actually developers and\or modelers I feel I can ask here.
 
So I wanted to bring some models from 3DsMax into Unity5 with this new PBR.
I noticed when looking at the built in shaders they lack basic options.
 
I was hoping someone could point to a all in 1 solution since I really don't want to write my own shaders -- as in..I cant.
All I want in my shader is: 
Diffuse
Normal Map
Specular
Ambient Occlusion
Reflection
Refraction
All in 1 menu, without flip flopping between drop downs.
I would preferably set every single object to these shaders and not flip flop between them. I don't want to use reflection maps or cube maps --those really are ridiculous and should not be required to be maps. Also would prefer is not be a node editor. Not really a fan of those with materials.
I don't have any issue with doing a UVmap or a render to texture (that's easy). But to be perfectly frank, I hate Unity default shaders options compared to 3dsMax scanline renderer. They made it unnecessarily complex.
Does anyone know of a solution or an asset I can buy? Or Maybe I'm just missing something obvious?