One feature that I would love to see in ORK 3.
Would be a simple simulation of prefab system. For example, if we could make a combatant archetype entity. And define some of the more commonly shared options here. Like animation and movement is something that is likely to be shared between most characters.
And inside actual combatant we could select archetype, and optionally override specific settings. There is already an example of this with some combat settings, that you can define globally or override on combatant. But, I think a more involved version of these would save on a lot of routine work.
- For example you could use different archetype for Humanoids, Animmals, Object enemies etc.
For stuff like items and equipment, this could be even more useful.
I guess the Types/Category section could be one place that could be expanded into "Archetypes", And easily portable.