Hello, i can't understand why my combatant gameobject can't receive a force when hit by an ability. I created a battle event for damage animation, such that when the combatant is hit, the combatant gameobject is given a force. So am trying to use Add force rigidbody node to move the target of the ability when hit by the ability, but the gameobject doesn't move. Below is my setting for the Add force rigidbody node
Rigidbody object
Object Actor
Actor Target
Force settings
Use 2D unchecked
Relative force unchecked
Limit time unchecked
Force
Value type value
Value x= 0, y= 0, z= -5000
Force mode force
Also note that my combatant gameobject has rigidbody component attached to it, and has is kinematic unchecked. Any suggestion will be appreciated