Those are just the names I gave them. The animations inside the states, their names, match the animations in Ork setup animation. So that walk 0 in animator, has "Walk" animation referred to . And is set up as "Walk" in ork. The node names might not match, but the animation names in the animator and the Ork animation setup match.
I had to set up Idle as "Walk" in Ork, because the model would not walk after me if I did not do that. he would just float with legs still. But now, because I have in animator Walk, for default state, and "Walk" for Idle in Ork, he walks when he is supposed to be Idle.
So I know it is wrong, but I don't know how to set it up so that the knight stands still in idle, then walks when attacking me (legs move) following me. I am close, his legs move now when following me, but the problem is his legs move when he is idle before I attack him. I know it is both my Ork setup and animator setup that is wrong. Do you know how I can make it correct? Thanks.
edit. i just made the node names match the ork animation names, still wrong. Also, do you know how to increase the distance that my knight follows me? The range? He stops following me when i am not that far away. Please.