Hello everyone, I've just recently started using ORK and can't figure out how to simply animate a weapon using a mouse click.
I'm just starting off using a legacy animation so I can get the feel of things.
I've added an "animation" component to my "left_hand" game object, and put the animation into the public slot (and set the animation as legacy under the debug tab).
I've added an input type "attack" and set it to mouse click button 0, added it as a control map and added that to the combatant.
The animation component is as stated attached to an empty game object that has an "equipment viewer" for my sword attached to it.
So I can pickup the sword, equip it so it shows on my viewer, but when I try clicking the mouse button I get nothing. I imagine I'm missing something simple but just can't figure it out. Any help would be appreciated greatly!
I suspect I've either 1. put the animation component in the wrong spot (maybe it needs to be somewhere else on my player prefab?), or 2. I feel like I'm missing an association somewhere... I scoured all the ORK Framework sections and even tried to switch the attack input to the space bar instead of a mouse click to make sure it wasn't because I had set the player control input to "button" and not "mouse".