Well, the current demo is very basic and will be replaced by the finished game tutorial (once it's finished :D).
You can still use the same method as in the ORK 1 demo - create events that use a camera position (or use the position/rotation of a game object) and add them to the scene with Trigger Enter event interactions.
Of course you need to add a No Camera Control component to block the default camera control :)
I'm planning on adding a simple camera event for scenes - don't know if this will make it into the Framework before the end of the beta phase though.