This works perfectly for me now. I have a movement script on my player and on the arrowpad that is a graphic on the canvas I added two lines to its script.
[RequireComponent (typeof (GameObject))]
public GameObject Player;
Slid the player prefab into that slot.
Did the same to my minimap and all is well. Since my new passion is learning C# coding, this was very satisfying and, of course, happy that I can use these scripts to move my player in ORK. It took a lot of head-scratching as I've been away from Unity and ORK for awhile but it worked.