<blockquote>gamingislove said: Hm, yeah - do you get an error message in the Unity console?</blockquote>
Yes, I tried it again and got this:
ArgumentNullException: Argument cannot be null.
Parameter name: collection
System.Collections.Generic.List`1[ORKFramework.Combatant].CheckCollection (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:435)
System.Collections.Generic.List`1[ORKFramework.Combatant]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:58)
ORKFramework.TargetSettings.GetRangeAutoTargets (ORKFramework.TargetRangeAction action, System.Collections.Generic.List`1 preferredTargets, System.Collections.Generic.List`1 targets)
ORKFramework.TargetSettings.SetAutoTargets (ORKFramework.TargetRangeAction action, System.Collections.Generic.List`1 preferredTargets, System.Collections.Generic.List`1 allies, System.Collections.Generic.List`1 enemies)
ORKFramework.AbilityAction.AutoTarget (System.Collections.Generic.List`1 preferredTargets, System.Collections.Generic.List`1 allies, System.Collections.Generic.List`1 enemies)
ORKFramework.AbilityAction.SetRandomTarget ()
ORKFramework.BaseAction.PerformCheckTargets ()
ORKFramework.BaseAction.PerformAction ()
ORKFramework.BaseBattle.PerformAction (ORKFramework.BaseAction action)
ORKFramework.RealTimeBattle.PerformNextAction3 ()
ORKFramework.RealTimeBattle.ActionAdded (ORKFramework.BaseAction action)
ORKFramework.BattleActionHandler.Add (ORKFramework.BaseAction action)
ORKFramework.Combatants.CombatantActions.Add (ORKFramework.BaseAction action, Boolean newTurn)
ORKFramework.ControlMapKey.PerformAction (ORKFramework.Combatant combatant)
ORKFramework.ControlMap.Tick (ORKFramework.Combatant combatant)
ORKFramework.Combatant.ControlMapTick ()
ORKFramework.ControlHandler.Tick ()
ORKFramework.ORKCore.FireTick ()
ORKFramework.ORKHandler.Update ()