Running through a series of 'Check Angle' nodes, 'From' Actor 0 'To' Prefab 0 (my mouse cursor object), and set to look for 'Range Inclusive' values between 45 degree intervals, I find that all of the angle ranges to the left of my Actor object will always fail. Whether I set them to be range inclusive between...
180-225
225-270
270-315
315-360
*...or...
0-(-45)
(-45)-(-90)
(-90)-(-135)
(-135)-(-180)
...everything always fails past 180 degrees. And I know this because I linked a String Variable to the 'Fail' exit path of my final 'Check Angle' node that says, "Fail," ergo it must be true. Everything between 0-180 appears to work as intended, however, so I know, at the very least, I'm on one half of the right track. What's the magic word, then, to get the other half of this puzzle working?