Been trying to create an event that controls the opening and closing of vertical gates.
The weird issue I'm running into is the Transform to Variable node seems to be grabbing an incorrect transform value?
Here's the game object being used in my event before the value is saved:

And here is the step in my event (it's the very first node in the Event):

After that node executes and saves the variable here's the value (which does not match the object's Transform position):

Am I missing a specific settings? Is it grabbing like a global position instead of the local position?