Is thread hijacking allowed? I didn't want to create a whole new thread for exactly this situation. If it's better in its own thread I can delete this question and setup a new thread about it.
Per @Dreamwalker23 's instructions, "Follow ootii camera set up instruction but leave the player part of it blank as the player is spawned into the scene."
The problem with this solution is that many of the ootii camera setups are heavily involved with camera targets and anchor points. Since the player is spawned into the scene, you cannot point ootii at specific camera targets or anchor points related to the player. At least, I haven't figured out how. I've gotten it to sort of work, but it's quite wonky sometimes.
So I have a question for @gamingislove in this situation: should I use an event, probably tied to the spawn player event, that Mounts a "Camera Target" game object to the player prefab? If so, how exactly does one go about that? I've messed around with the node editor for a few hours and haven't quite figured out how to do that.
Or, directly related to that last point of me not being able to figure out how to do that, would it be better to have a script that makes a Camera Target game object become a child of the player prefab?