Thank you for the advice, but I ended up coding my own ORk spawning for items and currency on death. I am using a custom coded character controller with it's own custom death event using the ORK API so I shoved some code in the death function of the character.
attacker.Status[13].AddValue(exp, false, false, true, false, true, true, null);
List<IShortcut> itemList = new List<IShortcut>();
combatant.Inventory.GetAll(false, true, true, true, true, true, true, true, -1, true, ref itemList);
{
foreach (IShortcut item in itemList)
combatant.Inventory.Drop(item, 1, false, false);
}
var cash = combatant.Inventory.GetMoney(0);
Debug.Log(cash);
ORK.Game.ActiveGroup.Inventory.AddMoney(0,cash,true,false);
combatant.Status.Death();