- Is it possible, for Health to be based on another value? For example.
MaxHealth = Status value (Constitution * 5)
Start Value Health = Status value (Constitution * 2)
This way Max Health depends on a characters Constitution Status Value x 5
and the Consumable Health = Constitution * 2 (Starting Health Value)
Seems that the start values for consumables need to be set in the status values section so all characters will have the same start value. I wish each class to have its own consumable value based on a formula from other stats. If that makes sense?