Thanks for the help.
I'm using the BaseSkin GUI skin that came with the tutorial. And I'm using the same move event (notification1) from the tutorial to move the flying text.
When pausing the game to check, it doesn't look like any of the flying texts are rotated on any axis. Though the text could be since you mentioned it's not actually on the game object.
And I tried removing the fade in and out nodes from the move event, just in case I missed something there, but still no text visible. I have the status values set to show as damage, healing and magic refresh just like in the tutorial.
Here's a link to more screenshots of my battle event object and my flying text settings in the Status Values area of the ORK editor. I'll keep trying different things, but appreciate any help.
https://drive.google.com/drive/folders/1rDCz3wxWeiBmgb4bjyYP8HnMILDLdJms?usp=sharing