Hi, again
so i have reed all that you recomended me, i set brand new Project (settings is bellow, much shorter this Time) i followed all and at the End i still face the same Problem
I have narrow it to one setting
With this Setting my Player
- start movement Run, not Walk
- Run to Sprint and back work perfectly, so all good, if you dont need Walk movement
Combatants/Combatants/AnimAMove/AutoMoveAnim Minimum Run Speed 3, tresh 0,5
Combatants/Combatants/AnimAMove/AutoMoveAnim Minimum Sprint Speed 9, tresh 0,5
With this Setting my Player
- start movement Walk and is just walking, no transition to Run
- Walk to Sprint work correctly, from Sprint player go back to Run, not Walk
- when i start Sprint from Idle, and Sprint cca 1-1,5s and end Sprint, Sprint to Run is not working, Player just Sprint with Sprint Speed
Combatants/Combatants/AnimAMove/AutoMoveAnim Minimum Run Speed 6, tresh 0,5
Combatants/Combatants/AnimAMove/AutoMoveAnim Minimum Sprint Speed 9, tresh 0,5
looks to me like when i use first Settings ,what i really miss here is Setting for Minimum Walk Speed and with Minimum Run Speed 3, we really just force Run to Speed 3 and ignore Walk
With second Setting i start correctly, but i miss here tansition Walk to Run and in some Cases Sprint back to Run
All can solve some Minimum Walk Speed Setting with predefined Transition to Run and treshold, like the others, is it defined somewhere else?
So my Question really is where i miss Settings for minimum Walk Speed?
BaseControl/GameControls/PlayerControls Use Combatant Speed is check
BaseControl/GameControls/PlayerControls Use Sprint is check
BaseControl/Animations/MecanimSettings all uncheck
Combatants/Combatants/AnimAMove/AutoMoveAnim Use Auto Animations is check
Combatants/Combatants/AnimAMove/AutoMoveAnim Minimum Run Speed 3, tresh 0,5
Combatants/Combatants/AnimAMove/AutoMoveAnim Minimum Sprint Speed 9, tresh 0,5
Combatants/Combatants/AnimAMove/MovemeSett Minimum Speed 1
Combatants/Combatants/AnimAMove/MovemeSett Maximum Speed 10
Combatants/Combatants/AnimAMove/MovemeSett Walk Speed 3
Combatants/Combatants/AnimAMove/MovemeSett Run Speed 6
Combatants/Combatants/AnimAMove/MovemeSett Sprint Speed 9
Use Position Change in this case solve nothing
Animator SSMachine Locomotion with for States (Idle, Walk, Run, Sprint) inside, no transition exept basic to Idle