foxx Is it possible to make Item Collector Boxes at runtime? What I'm trying to accomplish is placing random item collector boxes on a randomly generated map using the same Item Collector prefab. I've tried setting up an event to change the item ID (autostart) but the loot is still shared between all the boxes.
gamingislove Item boxes can use loot tables for that. Enable Use Loot in the item collector's item settings. Since your levels are randomly generated, you can disable Use Box ID to not share content with matching boxes.
foxx Where is the Use Box ID setting? I see the Scene ID option for the other types of collectors but not box. There is only "Get New Box ID".
gamingislove It's right below the item collector type at the top - but it's been added recently in ORK 2.30.0, so if you're on an earlier version, you'll not have that option.