Hello.
I'm developing a VR sword swinging real time battle.
I am using a damage dealer.
I am following the tutorial of the real-time damage dealer and putting a wait on the battle event.
When the speed and distance of the sword swing exceeds a certain level, the attack ORK button is triggered from the control map via My VR script, the attack ability is activated, and the battle event is executed.
However, since there is a wait, you can't hit the button repeatedly until the wait is over.
However, if you shorten the wait, the damage dealer will be disabled, and the attack will not hit.
When I trigger the ORK button for the second time, how can I cancel the wait step(or the ABILITY itself) of the battleEvent of the first ABILITY to trigger the second attack Ability?
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