using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using InControl;
namespace CMF
{
//Advanced walker controller script;
//This controller is used as a basis for other controller types ('SidescrollerController');
//Custom movement input can be implemented by creating a new script that inherits 'AdvancedWalkerController' and overriding the 'CalculateMovementDirection' function;
public class AdvancedWalkerController : Controller {
void OnDisable()
{
// called when the control is blocked
}
void OnEnable()
{
// called when the control is unblocked
}
Like this? Sorry I'm just not sure exactly how to integrate it into my custom script. I'm assuming I put something in these enable/disable brackets?