cameronicle My combat is turn based with action commands, and I'm trying to create attack that spawns a targeting reticule that the player then moves onto or over the targets. The attack will then hit the position or characters in the reticule. Any ideas on implementing this? I haven't messed around with stuff with the cursor too much but maybe something could work there
gamingislove Using a None target range allows you to use raycasting to select a position, either via click/touch or by using input keys to e.g. move a prefab (i.e. your targeting reticule).
cameronicle @hellwalker Not grid but considering changing to grid. It's kind of Darkest Dungeon/Paper Mario and the want to position characters easily might be good in the grid system. @gamingislove That's awesome! Thanks
gamingislove You can also have AoE abilities/items in non-grid battles, either via the Affect Range or by e.g. spawning a prefab with a damage dealer (and activating it in the battle events.