Are there any specific tutorials on setting up a drag and drop grid / cell based inventory with top tabs for item types?
I have read through most information but seem to be lacking in understanding what each component actually does. I can't even make a slot that shows the icon of the item and the count in inventory. I would want a tooltip to show more info.
Admittedly a visual learner. Reading is fine but without some sort of visual I am lost.
I understand the menu screen being the base, but if I add the inventory part where is the information coming from in run mode I am not seeing anything in the hierarchy. It just shows the image in a list. What do I have to do?
Love the system but the learning curve is severe. Any help on this would be a great asset as I can use the info as a base for visually learning the system.
Do I need a hud for the slot? Do I have to set up the slots ahead of time in the UI or do I only need one slot prefab and the inventory UI will populate based on parameters such as the current size of the inventory? If set up ahead of time, how do you expand the inventory size should character grap a backpack or other item to increase inventory size.
Can inventory be based on equipment? For example backpack or other clothing that can increase the size.
Most of the system I am doing ok with but the UI has me perplexed. Any help would be greatly appreciated once again.