Hello GiL,
This is ORK 2 (2.34.0) with Unity 2020.2.1f, I have setup an Ability with use Animate Action, in the Battle Event I'm just calling a mecanim animation, and I ca see it during the battle. The issue is that if I use Animate Action then none of the Use Cost, User Changes and Target Changes are executed. Am I missunderstanting the usage of Animate Action?
By the way this ability is called using control maps and at the end of an action combo
The goal is to have the player perform an special movement when casting the last action in the combo.
