I'm debugging my game and it seems, that after couple minutes of gameplay the FSP drops. So I began to investigate it and found that big portion of my game is sucked by ORK.Framework.
More importantly, on my Main Camera in the scene, like, every second, there is a 'Game Event Ticker' being generated in form of a script and it's stacking on and on. It redirects me to ORK Framework.Dll. I suspect that stacking might generate the lower FPS over few minutes of gameplay.
Loading a different scene and back resets the FPS and even that ticker, so I think that might be the cause.
Why is that being generated please and how would I prevent it?
My game is running on a 'Game time', where Makinom ticks ever 1s node and changes variables. It simulates a real time second.
Unity 2017.4.27 and ORK 2.30.2, Makinom 1.17.0